基本信息
我的世界Java版本
1.21–1.21.1
1.20–1.20.1
1.19.4
1.19.2
1.18.2
1.16.5
平台
Forge
运行环境

搬运团队
搬运资源声明
对于可进行 JAR 文件搬运的许可证,我们提供站内下载服务;其他资源会跳转到原帖下载。资源更新可能不及时,建议前往资源内提供的原帖链接下载最新版本。
详情信息
许可证 GPL-3.0-or-later
发布于 2025-01-07
更新于 2026-08-17
更新日志
2.4.1
Fixes:
Technical Changes:
- Added compatibility with Sable (Create: Aeronautics)
- 方块温度和空调方块在作为结构的一部分时,现在能像正常情况一样工作
- Made some changes to chameleons:
- Chameleons will now shed naturally after 5 minutes of no player interaction
- 如果它们自然蜕皮,不会掉落任何物品
- Added new ambient, hurt, and shedding sounds
- Chameleons will now shed naturally after 5 minutes of no player interaction
- 河流不再影响生物群系温度
- Item temperatures how have tooltips explaining their effects, as well as which inventory slots they apply to
- The temperature effects of waterskins are now fully controlled by TOML configs
- 当持有时,其温度由物品温度配置控制
- 当使用/食用时,其温度由食物温度配置控制
- 调整了大多数方块的温度,使其更加极端
- 食物温度 JSON 和 KubeJS 配置现在可以为玩家添加温度修饰词
- 请参阅更新的文档以获取示例
Fixes:
- (1.21) Fixed soulspring lamps obtained by crafting or upgrading from a pre-2.4 world not draining fuel
- (1.21) Fixed partially-unimplemented compatibility for Weather, Storms, & Tornadoes mod]
- (1.21) Fixed crash when inserting a potion into the hearth
- (1.16-1.19) Fixed the "overflow" insulation tooltip not showing text
- Fixed crash when an air-conditioning block's smokestack is blocked
- Fixed memory leak in which entities that had left the world were not released from memory
- Fixed clientside lag caused by calculating temperature for other players on servers
- Fixed "midpoint" in temperature regions not returning the right temperature
- Fixed the player receiving the effects of being in shade when their feet are inside a block
- Fixed tempLimit not working for TOML block configs in some cases if the temperature is a negative number
- Fixed chameleons sometimes being attacted to players who are not holding tempting items
- Fixed chameleons sometimes going invisible when they shouldn't
Technical Changes:
- ! TempModifier.calculate() is no longer called for other players/entities in the world on the clientside
- 这显著减少了许多情况下的客户端不必要负载,因为客户端温度计算并不用于任何功能
- Added new system for configs, temporarily called "value getters"
- 可以定义一个从实体/物品检索数据的函数来代替大多数静态值
- 例如,食物物品的温度可以基于物品上的 NBT 数据,而不是一个静态数字
- 这个系统的一些示例可以在新的水袋配置中看到
- TempModifiers 现在通过编解码器而不是 NBTHelper 方法进行序列化/反序列化
- 加载时,旧的玩家数据将自动转换为新格式



