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简易 NPC  -   Easy NPC
简易 NPC  -   Easy NPC

简易 NPC - Easy NPC

为你的世界或模组轻松创建带有对话的 NPC。

1,0424a year ago
简易 NPC  -   Easy NPC

简易 NPC - Easy NPC

为你的世界或模组轻松创建带有对话的 NPC。

1,042
4

基本信息

我的世界Java版本

1.21.3
1.21–1.21.1
1.20.1–1.20.2
1.19.2
1.18.2

平台

\n \n \n Fabric
\n \n \n Forge
NeoForge
\n \n \n \n \n \n \n \n \n Quilt

运行环境

客户端和服务端

其他链接

反馈问题 查看源码
Modrinth

搬运团队

BBSMC 官方搬运(1)
BBSMC 官方搬运(1)团队

搬运资源声明

对于可进行 JAR 文件搬运的许可证,我们提供站内下载服务;其他资源会跳转到原帖下载。资源更新可能不及时,建议前往资源内提供的原帖链接下载最新版本。

详情信息

许可证 MIT
发布于 2025-01-03
更新于 2026-03-13
简介渲染图更新日志版本百科反馈讨论
全部版本Easy NPC (Bundle) 6.8.2

Easy NPC (Bundle) 6.8.2

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更新日志

Changelog for Easy NPC (1.20.1)

Note

This change log includes the summarized changes. For the full changelog, please go to the [GitHub History][history] instead.

Note: Please always back up your world / NPCs before updating to a new version! Check the [upgrade guide][upgrade_guide] for more information.

6.8.2

  • Fixed #677 by extending SafeMerchantData with notifyTrade to avoid crashes.
  • Added progression data support for leveling up NPCs based on player interactions and actions.
  • Added global NPC tracking system for better management and debugging of NPCs across the world.
  • Added OriginalModelConfig.withVariantTexture() option to allow using variant textures with the original model.

6.8.1

  • Fixed #676 by using existing preset helper method instead of custom one.

6.8.0 (Adding API support)

  • Fixed #667 by adding warning messages and additional checks for invalid network packets.
  • Fixed Horse spawn eggs model.
  • Fixed pose support for allay, chicken, creeper, fox, ghast, horse, illager, iron golem, slime and vex.
  • Added NPC base classes for better API support.
  • Added NPC raw classes for advanced API support.
  • Added Slim and Ghast NPC types.
  • Added Custom Model API for easier integration with other mods and custom models.
  • Refactored internal data handling and registration for better maintainability and future improvements.

6.7.1

  • Fixed #657 and #656 by adding additional client side checks for vanilla bug.

6.7.0

  • Fixed #650 by implementing Wolf Leg Animations in setupAnim method.
  • Fixed #648 by fixing canBeHitByProjectiles translation.
  • Fixed #645 by adding allowBypassInvulnerability config option to allow/deny bypassing invulnerability for NPCs.
  • Fixed delete button showing label even with small width.
  • Fixed up and down buttons not positioned correctly in some cases.
  • Fixed name tag showing up for dialog and configuration UI.
  • Fixed distance action issue were multiple actions are not properly triggered.
  • Fixed issues with NPC presets.
  • Fixed Cat NPC and Wolf NPC owner data not syncing properly.
  • Added preset browser for easier selection of common NPC presets.
  • Added preset .snbt (text) export and import functionality for sharing NPC presets.
  • Refactored existing NPC presets to use new .snbt format.
  • Refactored spawner system to use new preset format for better maintainability and future improvements.

6.6.2

  • Fixed #643 by rework scaling system.
  • Fixed scaling not properly updating hitbox and nametag position after restart / reload.
  • Added MID and MOUSE_OVER name tag visibility modes for finer control over NPC name display.
  • Added team-based name tag visibility support respecting vanilla Team.

6.6.1

  • Fixed #638 by refactored internal data handling for display attributes.

6.6.0

  • Fixed #634 by implementing asynchronous texture loading with dedicated thread pool.
  • Fixed texture loading blocking render thread causing game freezes.
  • Fixed race conditions in texture reload protection using atomic operations.
  • Fixed resource leaks in HTTP connections during remote texture downloads.
  • Fixed URL validation spam allowing multiple simultaneous downloads of the same texture.
  • Fixed exception handling for remote image validation preventing crashes on invalid URLs.
  • Fixed defineId called for: warning messages during NPC loading.
  • Refactored texture loading architecture with multi-level defense and rate limiting.
  • Refactored entity data registration logic for better maintainability.
  • Converted data classes to modern Java records for better immutability and thread-safety.
  • Added thread-safe session server spam protection with ConcurrentHashMap.
  • Added comprehensive error recovery with automatic cooldown reset on failures.
  • Improved texture loading with 2-thread pool and 500ms rate limiting.
  • Improved exception handling with specific catch blocks for IIOException and FileNotFoundException.

6.5.2

  • Fixed Villager profession and job skin issue.
  • Improved GitHub workflows by adding cache for gradle dependencies.
  • Improved Gradle build time and cleanup tasks.

6.5.1

  • Fixed #632 by implementing ON_KILL action type and event.
  • Fixed #629 by improving texture handling performance, caching, and memory usage.
  • Fixed kill command is not working on NPCs.
  • Fixed texture reload protection preventing cache reload after eviction.
  • Fixed WebP validation bug in remote image validator (missing return statement).
  • Refactored texture handling logic for better maintainability and future improvements.
  • Added time-based reload protection (60 seconds) to replace permanent blocking mechanism.
  • Added additional unit tests for texture handling.
  • Improved gradle build tasks.

6.5.0

  • ⚠️ Removed jar-in-jar bundle approach for better mod compatibility and api capabilities.
  • Fixed #627 scissor implementation for better compatibility with other mods.
  • Fixed #625 lively animation issues when using rotated or moved model parts.
  • Fixed default animation are canceled when using scaled model parts.
  • Added better pose animation control with smart, default und none options.

6.4.1

  • Fixed #626 screen switching logic for different NPC UUIDs, thanks to Spawnblade for the detailed investigation and fix suggestion.

6.4.0

  • Fixed #626 by improving dialog data validation and error handling.
  • Fixed #623 by refactoring render data and render handling.
  • Fixed #622 by making sure custom data are properly saved and loaded.
  • Fixed open dialog action type to allow opening dialogs from other NPCs.
  • Fixed hashing issues by adding missing equals and hashCode methods for ConditionDataSet and ActionDataSet.
  • Added custom data test item for #622 and easier testing of custom data.
  • Improved records and fixed potential issues with missing data.

6.3.0

  • Refactored config ui specific components and removed them from the core mod.
  • Fixed dialog data by filtering dialog data before sending to the client.
  • Fixed dialog editor layout issues and improved usability.
  • Fixed missing default values for some dialog data fields.
  • Added dialog priority support to control the order of dialog execution.
  • Added condition support for dialog and scoreboard actions.
  • Added frequency support for dialog to limit how often an dialog can be shown.
  • Added new NPC preset to for scoreboard and condition support.
  • Improved dialog button data format by removing redundant fields.

6.2.0

  • Fixed string injection within dialogs.
  • Fixed missing translation for action types.
  • Added scoreboard action type to increase, decrease, set scoreboard values.
  • Added @score(...) NPC macro to display scoreboard values in the dialog.
  • Added additional unit tests.
  • Improved spin button with indicators and better usability.

6.1.2

  • Fixed container and menu sync issues with missing close container packets.
  • Fixed close button not working in some cases.
  • Fixed jumping mouse cursor between screen transitions.
  • Fixed translation files and removed duplicate and deprecated entries.
  • Moved Easy NPC wand to existing core item tab instead of creating a new one.
  • Added cat pose support for different model parts (except tail).
  • Improved EasyNPCWand glowing effect performance by disabling it when not needed.
  • Improved custom entity detection by excluding non-living entities like displays, makers, throwns and spawners.
  • Improved cat variant handling.

6.1.1

  • Fixed #612 by re-validating entity types.
  • Fixed #610 by force sync of hat and head layers for specific models.
  • Fixed orc textures.
  • Improved custom model support and performance, by moving related logic into to client side only.
  • Improved caching of player to UUID mappings for player skins.
  • Limited change model commands and logic to Doppler NPCs only.

6.1.0 ✨

This is a major release. Please back up your worlds and NPC data before updating. This version contains many improvements, optimizations, and interna

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文件

easy_npc_bundle-forge-1.20.1-6.8.2.jar(31.75 KiB) 主要

更多信息

资源类型

Minecraft资源

发布版本

Release

版本号

6.8.2

运行环境

\n \n \nForgeNeoForge

游戏版本

1.20.1

下载量

0

发布时间

2026-02-16 09:49:21

版本号

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