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搬运团队
搬运资源声明
对于可进行 JAR 文件搬运的许可证,我们提供站内下载服务;其他资源会跳转到原帖下载。资源更新可能不及时,建议前往资源内提供的原帖链接下载最新版本。
详情信息
更新日志
7.7.23-alpha.1
[!WARNING] This is an experimental beta release and most likely might contain bugs. Current building blueprint layout structures might not work properly, so you may have to press REMOVE BUILDING due to a new structure format, please make sure to BACKUP your world. For any issues report it on the Discord Server.
- Added EMF compatibility, allowing supported player model animations to work with MCA villagers and player models.
- Added improved floor support for buildings, allowing MCA to better understand separate rooms on different floors of the same structure.
- Improved the village map with a new terrain view. It looks at the blocks around the village and uses Minecraft's normal map colours to draw the surrounding grass, water, paths, buildings, and other terrain.
- Added simple height shading to the terrain map, making higher and lower areas easier to tell apart.
- Added controls for toggling terrain and building icons, as well as changing the map zoom.
- Added an option to centre the village map on the player instead of the village.
7.7.22
- Fixed Rare Crash
- Fixed Library Preview rare corruption issue.
- Improved guard enemy reaction interval with no performance loss.
7.7.21
- Fixed Villagers not being able to get through doors cause of their width.
7.7.20
- Fixed Rumours not working and throwing an error.
- Fixed villager name changes not applying
- Fixed typo in pastries.json which caused an error
7.7.19
- Fixed MCA Debug Editor breaking when editing a character while it is sitting down.
7.7.18
Initial Release
- Added Sirben female noises, thanks mintymacaron!
- Improved guard behavior when players attack villagers.
- Guards now keep chasing attackers long enough to deliver their warning hits.
- Guards now warn, attack and pardon more consistently based on the player's warning level.
- Guard warning dialogue no longer stacks with the normal "ouch" dialogue on the same hit.
- Improved archer guards in combat.
- Archers now draw and fire bows more reliably.
- Archer arrows should no longer be blocked by normal hurt immunity during fast combat.
- Left-handed villagers still look left-handed, while bows and weapons stay in the correct hand for Minecraft's combat checks.
- Guards without a home village can now wander instead of standing idle.
- Villagers and guards can now visibly eat food to recover health when they are safe and out of combat.
- Improved villager movement around awkward decorative blocks such as lanterns, which could previously confuse
pathfinding.
- Added a new MCA pathfinding tag so modpacks and addons can mark custom blocks with unusual collision shapes.
- Added config options for extra collision checks while villagers pathfind.
- The broader collision-check option is off by default, but can help modpacks with many custom block shapes.
- Fixed
bountyHunterInterval <= 0crashing - Fixed some mods breaking lighting rituals on fire.
7.7.18-beta.10
- Improved smart selection filtering in the polymorph UI: the generic House option is automatically filtered out if Big House is also matched, preventing unnecessary choice prompts when scanning.
- Empty icons don't render as graveyard anymore, House option now has an icon.
- Improved building removal logic.
7.7.18-beta.9
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The Ride Mount button on the villager interaction screen now changes to Dismount if the villager is riding something, making it easy to get them down.
-
Fixed a bug on dedicated servers where changing a villager's mood, infection, traits, personality, or relationship hearts in the editor wouldn't save.
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Improved how villager skins and clothing registries are loaded behind the scenes to be cleaner and more flexible.
-
Added a Music Store building.
- Villagers can now visit the Music Store when they are feeling sad.
- This helps raise their happiness, similar to how the inn works.
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Improved overlapping building detection.
- When multiple building structures overlap, you can now choose which one should be used.
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Improved villager AI performance.
- Villagers now do less unnecessary work every tick.
- Large villages should have fewer lag spikes and smoother server performance.
- Guard enemy scans are now cheaper, running only for villagers actively guarding, following a player, or fighting ( non-combat villagers skip this scan entirely to save performance).
- Villagers are less likely to waste pathfinding work when moving around the village.
- Villagers should no longer forget homes or jobs just because a path search briefly failed.
- Equipment checks for guards and archers are now cached, reducing repeated work.
- Villager health bonus updates are now cached instead of being recalculated every tick.
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Fixed an issue where some villager movement state updates were running far more often than intended.
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Fixed excessive repeated max-health modifier updates on villagers.
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Fixed some expensive villager walking logic that could retry too many times in one tick by adding a retry cooldown after failed attempts.
7.7.18-beta.8
- Villagers should stop floating in passenger seats such as boats.
- Baby nametags are correctly adjusted
- Villagers should be able to ride any entity that is rideable, including modded entities.
- Fix Mood, Infection Progress and hearts not being editable due to recent modifications.
7.7.18-beta.7
- Villagers should stop having their trades reset.
- Backported pathfinding maluses and pathfinding distance fixes.
- Please report any issues on the GitHub Issues page or the Discord server, backing up your world is always recommended!
7.7.18-beta.6
- Removed old Head category from Destiny Screen.
- Fixed eye layers rendering when you're invisible.
- Added a NO_AGING trait ("No Aging") that prevents villagers from automatically growing up or aging over time. This trait has a spawn chance of 0% and is only accessible/configurable via the Villager Editor (MCA Debug Book/Item).
7.7.18-beta.5
- Added a configuration option to choose the headstone/grave type spawned when a villager dies.
- Fixed multiplayer issues when editing villagers and loading custom skin data.
- Internal networking changes to hopefully make multiplayer work properly.
- As a result, generally especially in multiplayer sessions, UI changes are faster.
- Fixed library clothing previews hiding legacy hair.
- Selecting clothing generally or picking an outfit no longer hides hair.
- This was done initially because of the new hair system, however, if the hair overlaps with your character, you can just select the bald hair option in the hair screen.
- Prevented babies, children, and non-spouse relatives from flirting, kissing, or accepting romantic items (bouquets, engagement rings).
- Age-locked the
Flirtypersonality so it cannot be assigned to babies, toddlers, or children. - Added personality re-randomization when villagers age up to allow true character development and natural trait changes. * - So children will change their personality.
- Added an INFERTILE trait, villagers now have a chance to be infertile.
- If you'd like to remove the trait, you can do so in the MCA Debug Book.
- Experimental JourneyMap compatibility.
- Unknown trait doesn't show up anymore.
- Spouses no longer count as biologically related.
- Fixed
building_typesblock tag resolution — tags like#minecraft:candlesand#minecraft:waternow correctly match blocks during building scans.- Previously, all data-pack block tags were silently ignored.
- For datapacks, you can now add in all tags including fluids!
7.7.18-beta.4
- Backports/fixes from 26.1.2
- Guards now fight while you're following them. [BRAND NEW]
- Fixed the clothing picker in the editor crashing on a server.
- Fixed library.
- Fixed spouse lookup for online players and made villager textures render
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