基本信息
我的世界Java版本
1.20.1
1.19.2–1.19.4
1.18.2
1.17.1
平台
Fabric
运行环境
其他链接
搬运团队
详情信息
许可证 MIT
发布于 3 months ago
更新于 4 months ago
更新日志
Since version 0.2.0, NTE no longer requires only client installation. See here. MTR version required: 3.1.12
Changelog:
- Fix: Decorative object not showing correctly but covering the screen in a strange way (ShaderInstance.lastProgramId not in sync when restoring GL state, resulting in shader program not bound for subsequent calls).
- Add: Probing for rail length, pitch and radius. Point at a rail node while holding the brush to see it in action.
- Add: A model that is more maintenance-friendly is used for siding rails.
- Fix: Texture definition in MTL cannot match properly when loading OBJ models with render batch assigned with material name.
- Fix: GL status not restored sometimes when loading trains with OBJ models.
- Change: Individual VAO for each segment of rail during rendering (Also made switching on/off rail color take effect instantly).
- Change: Duplicate vertices (some caused by normal generation) are removed during OBJ loading.
- Add: Displaying information message at startup if MTR version is too low.
- Change: Disable glVertexAttribDivisor (also disables 3D rail function) for platforms without support for OpenGL 3.3.
- Change: Teapot grew taller.
- Fix: Face count statistic is sometimes inaccurate.
- Fix: Face count statistic includes amount of faces utilizing vanilla pipeline.
- Change: Use translation instead of translateLocal when initializing translate matrix for JOML in 1.19.3.