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MTR version requirements: 3.1.12+
MTR Version Required: 3.1.12+
Since version 0.2.0, NTE is no longer only installed on the client. See here.
NTE is no longer client-only since 0.2.0. Refer to this for details.
Changelog:
- Add: Shader support for train and 3D rail (Currently only supported on Iris+Sodium(Fabric) and Oculus+Rubidium(Forge), Optifine is not supported. It is recommended to use the latest version.)
- Fix: OBJ model not loading in Resource Pack Creator tool
- Change: A new rail model - Thanks Huli-awsl
- Change: Overhauled the 3D rail rendering system, improving performance and reducing lag spikes
- Add: Frustum culling for 3D rail sections (i.e., skip rendering invisible areas to improve performance)
- Fix: Vehicle model sometimes shows at incorrect positions when using shader
- Fix: Rail not rendered when the player is in a chunk that has not been loaded yet
- Change: MTL textures without Kd are considered to have a white color instead of pure black
There have been significant changes in some aspects to support shaders. So please report any issues you encounter. Thank you.
It seems difficult to achieve perfect support for shaders, so please expect some aspects to break when using certain shaders. Disabling some features such as entity shadows on the shader may help.
Changed content:
- Added: Rendering support for trains and 3D rails (Currently only supported on Iris+Sodium(Fabric) and Oculus+Rubidium(Forge), Optifine is not supported. It is recommended to use the latest version.)
- Fixed: OBJ model not loading in the Resource Pack Creator tool
- Changed: A new rail model - Thanks Huli-awsl
- Changed: Overhauled the 3D rail rendering system, improving performance and reducing intermittent stuttering
- Added: Frustum culling for 3D rail sections (i.e., skip rendering invisible areas to improve performance)
- Fixed: Vehicle model sometimes shows at incorrect positions when using shader
- Fixed: Rail not rendered when the player is in a chunk that has not been loaded yet
- Changed: For MTL textures without Kd, Kd is considered to have a white color instead of pure black
In order to support shaders, some major changes have been made internally. If you encounter any problems, please report them. Thank you.
It seems difficult to achieve perfect support for shaders, so please expect some aspects to break when using certain shaders. Disabling some features such as entity shadows on the shader may help.