基本信息
我的世界Java版本
1.20.1
1.19.2–1.19.4
1.18.2
1.17.1
平台
Fabric
运行环境
其他链接
搬运团队
详情信息
许可证 MIT
发布于 3 months ago
更新于 4 months ago
更新日志
MTR version requirements: 3.1.12+ MTR Version Required: 3.1.12+
NTE is no longer installed only on the client. See here for details.
This update involves relatively major changes, which may have accidentally introduced more bugs. Therefore, it is recommended that you back up your save file. Of course, please also report any bugs you encounter so that I can fix them as soon as possible. Change log:
- Add: Assign rail models to the rails! You can use a brush to change the models of rails or hide them (Shift+Right Click to edit, and then Right Click others to apply in batches). New models can be imported using resource packs. This requires installing NTE on the server side if you are playing in multiplayer.
- Add: Adjust the gradient of the rails! You can adjust the "vertical curve radius" of the slopes to make the center of a slope straight like in real life instead of being all curved. The smaller the radius, the shorter the curved part will be, so the transition will be less smooth but the center will also become less steep. The server-side installation requirement for multiplayer also applies.
- Add: Rail nodes are now hidden by default unless you are holding a rail-related item. This makes bus routes look better. Their model is also replaced with a brighter one to make them easier to spot.
- Add: Decoration objects can now be moved and rotated freely.
- Add: Now supports 1.19.4.
- Fix: Trains appear completely black with certain GPUs.
- Fix: Dedicated server crash due to class loading issues.
- Fix: Rail lighting is not updated in a timely manner in some cases.
- Fix: Fog shape on rails and trains is incorrect.
- Change: Use custom shaders when shaders are not in use. It seems to fix an issue where rails become all blue in some cases.
- Fix: Part position offsets are not reversed when importing OBJ models for trains when specified as reversed.
- Fix: The game gets stuck during launching on certain Linux window managers due to creating 0x0 windows to determine the GL version.
- Fix: Lighting direction on trains is incorrect.
- Fix: The pitch of 3D rail models was calculated incorrectly.
- Change: ModelMat in custom shaders no longer uses the attribute location specifier.
- Fix: Crashes on GL4ES (PojavLauncher etc.). (It now just doesn't crash but still doesn't work.)
- Change: Model selection is sorted more alphabetically.