

SRP:隔离区 - SRP: Quarantine Zone
官方《逃逸:寄生体》公平性清单
冒险多人游戏战斗
5610a year ago
基本信息
我的世界Java版本
1.12.2
平台
Forge
分类

其他链接
搬运团队
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详情信息
许可证 保留所有权益/无许可证
发布于 2025-09-14
更新于 2026-09-30
更新日志
Details here:
https://github.com/Sereath/SRPQuarantineZone/commits/main/
Note: New world is recommended.
Update I
- Added:
Better Builder's Wands
LootTableTweaker
Mob Spawner Control
Scannable
- Updated:
HEI
Hit Indication
CraftPresence
BHMenu
CT
RLTweaker
Wither Config
Fugue
Scalar
- UI:
Hit Indication tweaks
- Iblis Headshots:
S:headshot_damage_mutiplier=2.0 -> 1.6
- RC:
S:structureSpawnChance=1.4 -> 1.2
-RLMixins:
B:"Zombie Curing Ticks Spawners (Vanilla/MobSpawnerControl)"=false -> true
- RLTweaker:
B:pathfindingChunkCacheFix=false -> true
LC tweaks enabled
Quark tweak enabled for "Item Linking Cooldown"
RC B:"Generate Structures Partially"=true -> false
- Set Bonus:
Bonuses for MC, Thermal and high-tier TG sets
- Mob spawners can now drop Mana Infused Ingots
- Universal Tweaks:
D:"[1] Creeper Confetti Chance"=0.04 -> 0.0
B:"End Portal Parallax"=true -> false
- Chunk Analyzer recipe now easier
Update II
- Updated:
Corail Tombstone
Frozen Fiend
Oceanic Expanse
Update III
- Added:
Doomlike Dungeons
Modern Ruins Pack
- Traveler's Backpack:
Moved the tanks UI element
Update IV
- Updated:
Fugue
- REC:
S:structureSpawnChance=1.2 -> 0.8
- Rough Mobs Revamped:
I:hostileHorseRandomRiderChance=3 -> 0
- Ruins:
tries_per_chunk_normal=6 -> 3
chance_to_spawn_normal=10 -> 5
tries_per_chunk_nether=6 -> 3
chance_to_spawn_nether=10 -> 5
anySpawnMinDistance=32 -> 80
enableStick=true ->false
- Added dynamic light levels for some TG projectiles and weapons
Update V
- Removed:
Scaling Feast
- Corpse Complex:
Hunger loss on death tweaks
Equipment energy drain on death tweaks
- RandomTweaks:
Player head drop on normal death from 1.0 to 0.2
B:logEntityUUIDReassignments=true -> false
Disabled ocean floor worldgen
- Ruins:
disableRuinSpawnCoordsLogging=true -> false
Small stuff
- CraftPresence:
Custom modpack icon
- Loot:
Removed elytras
CraftPresence
Spawns Spartan StellarCore
- Added:
StellarCore
- Updated:
Bundles
Oceanic Expanse
Reach Fix
- Spartan:
Platinum damage modifier 5.0 -> 4.0
- Chisel:
D:concreteVelocityMult=1.35 -> 1.1
- ShieldBreak:
Debuffs for Attacker Parry and Defender Break
- Mob Spawner Control:
D:spawnRateModifier=1.05 -> 1.01
- SRP:
Updated S:"Mobs with new target task"
I:"Value for kills"=2 -> 1
- Many spawn tweaks
Updates n tweaks
- Added:
Tumbleweed
- Updated:
Xaero's Minimap (Fair-play Edition)
- LC:
Tiered loot
- REC:
TG structures chances reduced
Fixed terrain issues with P_RuinedHouse
- TG:
Increased generation chance for Mod's structures
DSurround SRP TG
- Removed:
Collective
GUI Compass
Softer Hay Bales
Weaker Spiderwebs
- Added:
Dynamic Surroundings: HUDs
- Downgraded:
Dynamic Surroundings 3.6.3 -> 3.6.2.1
- SRP:
S:"Biome Hardness"=60.0 -> 17.0
- TG:
Increased block hardness for Concrete, Metal Panel and Nether Metals blocks
TLC loot ready
- Updated:
Bundles
RenderLib
- Added:
Serene Seasons
Serene Tweaks
- SRP:
Enabled and tweaked Scent
- TLC loot ready
Mod updates
- Updated:
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