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详情信息
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发布于 2025-02-16
更新于 2026-10-29
更新日志
Fusion 1.3.16a
- Fixed infinite loading screen when there are dependency loops for vanilla models
- Improved handling of dependency loops for Fusion models
Fusion 1.3.16
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
Fusion 1.3.14a
- Fixed Forge model
render_typeproperty making models invisible if there is no other custom render type used - Fixed modded models using Forge's custom geometry being baked as regular models
Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed default block render type not being included in model render types
Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types
- Fixed
pane_culling_fixoption making submodels not receive world context
Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
- Facing and chunk render type of
Fusion 1.3.10
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models for blocks targeted by block model modifiers not receiving world context with Sodium
- Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed models from block model modifiers grouped by random offset being submitted for all models' render types
- Fixed models from block model modifiers grouped by random offset not receiving world context
- Fixed texture dependencies for composite model not always being loaded
Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed crash for composite models with a mod
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