[1.21.1] SlashBlade:Resharped - 2.1.9-1.21.1
on 2026 Oct 08[1.21.1] SlashBlade:Resharped - 2.0.8-1.21.1
on 2026 Oct 05更新日志 未制作完成...
[1.21.1] SlashBlade:Resharped - 2.0.7-1.21.1
on 2026 Aug 26更新日志 未完成...
SlashBlade:Resharped 2.0.5-1.21.1
on 2026 Aug 17错误修复。
[1.21.1] SlashBlade:Resharped - 2.0.4-1.21.1
on 2026 Aug 03[1.20.1] SlashBlade:Resharped - 1.9.65
on 2026 May 15[1.21.1] SlashBlade:Resharped - 2.0.3-1.21.1
on 2026 May 12[1.21.1] SlashBlade:Resharped - 2.0.2-1.21.1
on 2026 May 11[1.20.1] SlashBlade:Resharped - 1.9.64
on 2026 May 09更新日志(开发中)...
[1.20.1] SlashBlade:Resharped - 1.9.63
on 2026 Apr 30Fix #161/154/153/142/123
API Change, check the Chinese Changelog below.
修复了“SlashBlade模组中在计算召唤剑实体的射线追踪时卡死,导致服务器线程阻塞 / 幻影剑的目标检测在特定条件下因 ProjectileImpactEvent被取消可能导致无限循环 / 攻击《冰与火》中幽灵导致服务端阻塞,客户端崩溃”等问题,现在幻影剑的行为应当正常了
原有ChargeActionEvent改名为PerformSlashArtEvent,ChargeActionEvent现在为拔刀剑右键蓄力中的事件。
如果有附属出现更新后崩溃问题,请立即通知附属作者跟进更新或降级拔刀剑。
[1.20.1] SlashBlade:Resharped - 1.8.62
on 2025 Dec 221.8.62-1.20.1:
修复了一些漏洞
开发更新:
添加 SlashBladeEvent.NextComboEvent 和 SlashBladeEvent.NextOfTimeOutComboEvent




