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The Midnight Lurker
The Midnight Lurker

The Midnight Lurker

这是一款有概率在夜间或洞穴中生成恐怖生物的模组。

2,3291a year ago
The Midnight Lurker

The Midnight Lurker

这是一款有概率在夜间或洞穴中生成恐怖生物的模组。

2,329
1

基本信息

我的世界Java版本

1.20.1
1.19.4
1.19.2
1.18.2

平台

\n \n \n Forge

运行环境

客户端和服务端

其他链接

反馈问题 查看源码
Modrinth

搬运团队

BBSMC 官方搬运(1)
BBSMC 官方搬运(1)团队

搬运资源声明

对于可进行 JAR 文件搬运的许可证,我们提供站内下载服务;其他资源会跳转到原帖下载。资源更新可能不及时,建议前往资源内提供的原帖链接下载最新版本。

详情信息

许可证 MIT
发布于 2024-12-20
更新于 2026-05-29
简介渲染图更新日志版本百科反馈讨论

全部版本

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The Midnight Lurker 4.0.0-D2-beta

on 2026 May 29
下载

版本 4.0.0-D2-beta 及更高版本的更新与变更


  • 修复了潜伏者试图在陆地上游泳的问题 lol

The Midnight Lurker 4.0.0-D-beta

on 2026 May 29
下载

版本 4.0.0-D-beta 及更高版本的更新与变更


  • 调整潜伏者幼体的生成频率,使其略微提高
  • 修复悲恸原木在堆叠数量大于 1 时未消耗空玻璃瓶的问题
  • 大幅降低虚空荒地环境音效的音量
  • 调整领域方块放置检测逻辑:当玩家进食并注视地面时,不再误判为“取消”方块放置操作
  • 修复虚空缟玛瑙矿石无法自然生成的问题
  • 后端新增部分功能以支持正式发布,可能引发 Bug,但暂不确定
  • 补充添加了期待感台词——此前遗漏/忘记加入

如有玩家好奇正式版何时发布,大概率将在下一次“更新”中推出

The Midnight Lurker 4.0.0-C2-beta

on 2026 May 19
下载

版本 4.0.0-C2-beta 及更高版本的更新与变更


  • 修复了潜伏者因未正确检查计时器周期而导致无法生成的问题

The Midnight Lurker 4.0.0-C-beta

on 2026 May 18
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版本 4.0.0-C-beta 及更高版本的更新与变更


  • 降低了虚空之门的生成概率,因其此前出现频率过高
  • 调整虚空之门的行为:仅当玩家位于其邻近位置,或在其可感知范围内且视线未被阻挡时,才会撤退/激活;无法再透过墙壁触发
  • 将含“悲恸”词义的嚎哭柳原木名称由“悲恸嚎哭柳原木”更改为“悲恸·嚎哭柳原木”
  • 变形者村民现会根据所处生物群系自动穿戴对应的服饰
  • 调整了潜伏者的生成逻辑,使其生成更为稳定可靠
  • 修复了启用预兆音乐后该音效无法播放的问题
  • 将“扭曲者囊袋”重命名为“扭曲囊袋”,避免玩家误以为新增了名为“扭曲者”的生物
  • 为辉光之翼名称添加连字符(即“辉光·之翼”)
  • 修复了玩家在疯癫追逐过程中未能正确获得“疯癫”与“无助”效果的问题

The Midnight Lurker 4.0.0-B-beta

on 2026 May 04
下载

版本 4.0.0-B-beta 及更高版本的更新与变更


  • 修复了幻影潜伏者返回空值并导致游戏崩溃的问题
  • 修复了无法选择最后两项流放者之书交易的问题
  • 敌对生物如今在被潜伏者追击,或玩家处于幻影头颅事件锁定状态时,将不再主动攻击玩家
  • 首领现在会定期随机选取一名玩家作为目标,避免在多人游戏中持续锁定单一玩家
  • 修正首领重试台词,确保其总在首次尝试后播放
  • 调整潜伏幼体,使其有较小概率掉落暗脊碎块
  • 为首领的镰刀添加发光光晕,提升可视性
  • 调整虚空飞弹颜色,由黑色改为紫色发光效果,便于识别
  • 修正预兆音乐逻辑,确保启用时始终正常播放
  • 修复首领战开始时虚空背景音乐未停止的问题
  • 调整首领的爆炸攻击,使其可伤害所有实体,而不仅限于玩家
  • 修复预兆音乐无法播放的问题
  • 修复追逐音乐在玩家死亡后未停止,以及疯狂值未重置的问题——此前会导致潜伏者在玩家重生后持续追击
  • 修复使用辉光翅膀进行二段跳时的速度异常问题

The Midnight Lurker 4.0.0-A-beta

on 2026 May 02
下载

4.0.0-A-beta 及更高版本更新和变更


  • 修复雾效代码导致玩家无法加入服务器的问题
  • 修复无法合成“扭曲与钢”
  • 新增虚空中持续播放音乐的配置项
  • 修复该 Boss 的“反作弊”功能失效
  • 修复潜伏者在非节日期间播放节日语音台词的问题
  • 修正“进入虚空”进度的名称
  • 修复终形态 Boss 总是说同一句死亡台词

The Midnight Lurker 4.0.0-beta

on 2026 May 01
下载

Version 4.0.0-beta and up updates and changes


  • Rewrote the way the Midnight Lurker works (He still functions the same in game it's just mostly backend stuff to make the modding process easier and now he can be summoned using a spawn egg in game)
  • Added a new Dimension "The Void"
  • Added two new Wood types "Umbral Oak" and "Howling Willow"
  • Added new stone type "Gloomstone"
  • Added a new Deepslate variant of blocks
  • Added a new dirt/grass type "Eclipsed"
  • Added new mobs for the new dimension
  • Added structures to the new Dimension
  • Changed it so when the Lurker disappears and is on low health he will now drop new items
  • Removed the need for Geckolib as a dependency
  • Made it so the Lurker now scales with difficulty (kinda) when the game is on easy the Lurker will function how he used to so when Aggressive he will insta break doors and take his time breaking stone however when on normal or hard the normal "aggressive" variant will break stone progressively and will break doors in stages and the actual "aggressive" variant will break doors and stone instantly
  • New items have been added
  • Some "dev" items have been added (Sort of like Terraria dev items but they're obtainable and can be used in game)
  • Added new potion effects related to the new mobs and items
  • Added "Boss Arena" structure for the new dimension
  • Added "Boss" Lurker variant that can only be summoned by using the new "Alter" block inside of the "Boss Arena" (trying to summon the boss Lurker using command won't work as he'll just disappear)
  • Added a new command "Midnight Lurker" which can be combined with "Config" to access a config menu in game (The command can also be combined with "dev" for using dev features if you have cheats enabled)
  • Added a custom "spawner" to the game that is used to spawn the Midnight Lurker and other things
  • Added a feature where the Lurker will spawn more or less depending on the moon phase
  • Reduced insanity jumpscare "effects" amount to 2 so the mod file isn't as large --to be decided
  • Some Lurker variants now "slow down" when chasing the player and near them to "toy" with the player
  • Largely Reduced the visibility of the Lurker on Xaero's Minimap/Worldmap
  • Changed the "Faker" variant to "Phantom" and changed the texture to be red and the entity to be transparent
  • Changed the "Phantom Head" to be red and transparent
  • Added a feature when the player is in the higher stages of Insanity faker/phantom Lurkers will appear teleporting around the player
  • Insanity will now scale with difficulty and will go slower or faster depending on the difficulty
  • Changed the "Insanity Bar" to be off by default
  • Changed it so skipping a night will make it so you can no longer reduce Insanity by sleeping unless you sleep for one night
  • Added a feature where if you have encountered the Lurker within the past 5 minutes you won't be able to reduce Insanity by sleeping
  • Changed it so the Lurker will spawn more if the player is in the higher stages of Insanity
  • Changed the faker/phantom variant to only show up if the player is in the higher stages of Insanity
  • Made it so if the Lurker "Boss" has been defeated the Lurker will no longer spawn unless you "re-summon" him and if the "Insanity Bar" is turned on the eye will be closed
  • Added a feature where if the player isn't near their base any "axis" or rotational based blocks will have a super rare chance to change direction (this feature can be turned off in the config)
  • Made it so when the Lurker is near normal or soul torches they will flicker and if the Lurker is aggressive will make them go out permanently
  • Changed the Lurker's stun time to now scale with difficulty so on easy it will be shorter, on normal it will ne the normal amount of time, and on hard it will be faster
  • Added more "Shapeshifter" variants
  • There will now be a random chance for the "Invisible" variant to jumpscare the player if close to the player for long enough and the player hasn't noticed it
  • Changed it so the Lurker can no longer be hurt or stunned by arrows/projectiles
  • Added a feature so when the Lurker is hit by a mob that isn't a player and can be stunned he will send out a shockwave that immobilizes nearby mobs that aren't the player
  • Changed it so the Lurker can only be stunned using a weapon/tool
  • Changed it so the "aggressive" variant's speed is now relative to the player's or tries to be anyway so that if the player has a speed potion or is using the "ParCool!" mod the Lurker can keep up
  • Made it so if the player somehow gets too far away from the "aggressive" variant he will teleport in front of you if there is space and if there isn't will teleport on top of you and leaves "Void Hands" in the place where he teleported from
  • Added sound cues for dictating which stage of sanity you are at without needing the "Insanity Bar"
  • Added "Farmer's Delight/Respite" compatibility so when you have that mod installed you can only decrease insanity using foods that give the "Comfort" buff or by drinking teas
  • Changed the "Nether" variant to now spawn less and will now walk when a certain distance away from the player and will no longer scream
  • Added a feature where if you have a pet near you it will slowly decrease Insanity
  • Made it so if you are near a pet that you own and it dies it will greatly increase your insanity most likely making it go up by an entire stage however this will have a cooldown so if you say have 7 dogs and they all die at once you don't get immediately chased by the Lurker
  • Added a feature where if you are near hostile mobs for a extended period of time and the light level isn't above 8 then your insanity will increase
  • Made it so dying will greatly increase your insanity
  • Changed the Outcast Villager so you can now trade with him
  • Changed the Outcast Villagers book to be somewhat different
  • Changed the Lurker's damage so it now properly goes through armor
  • Changed the "aggressive" variant's damage to scale with the player's health so no matter how much health you have if you are hit 3-4 times then you're dead (unless you heal obviously)
  • Made it so the Lurker can now swim underwater
  • Made it so certain Lurker variants now slow down when chasing the player and near them as if he's "toying" with them
  • Changed the "Void Gateway" and "Void Hands" entities and combined them into one entity
  • Changed the Lurker's chase theme to only play on to the player that is being "chased" and now plays at the location of the player instead of the Lurker so the music shouldn't get muffled when using the "Sound Physics" mod
  • Changed it so the Lurker now spawns less in caves because he is the "Midnight" Lurker not the "Cave" Lurker
  • Changed it so the Lurker can now break any type of glass block
  • Added config option for the red insanity fog
  • Changed the Shapeshifter Villager to only spawn in villages
  • Change the Shapeshifter Villager to have a small chance of attacking the player instead of running away when attacked
  • Added Lurker variant "Insomnia"
  • Fixed Shapeshifter entities possibly spawning multiple Lurkers

The Midnight Lurker 3.3.7

on 2024 Dec 06
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The Midnight Lurker 3.3.6

on 2024 Dec 06
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The Midnight Lurker 3.3.5

on 2024 Dec 06
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无

The Midnight Lurker 3.3.4

on 2024 Dec 06
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版本 3.3.4 及以上的更新和更改


  • 更改了激进潜伏者和下界潜伏者变体的攀爬方式

  • 减少了主世界和下界中发生的 TPS 延迟

  • 更新了俄语翻译

  • 调整了潜伏者在游戏中的模型,使其成为旧模型和新模型的混合体

  • 添加了一个疯狂条,以便你可以跟踪你所处的阶段

  • 添加了一个配置选项,可以打开和关闭疯狂条

  • 进行了更改,以便当你睡觉时,你的疯狂阶段将下降一级,并且仍然会使疯狂“计时器”停止

The Midnight Lurker 3.3.3

on 2024 Dec 06
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The Midnight Lurker 3.3.2

on 2024 Dec 06
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The Midnight Lurker 3.3.1

on 2024 Dec 06
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The Midnight Lurker 3.3.0

on 2024 Dec 06
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The Midnight Lurker 3.2.10

on 2024 Dec 06
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The Midnight Lurker 3.2.9

on 2024 Dec 06
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The Midnight Lurker 3.2.8

on 2024 Dec 06
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The Midnight Lurker 3.2.7

on 2024 Dec 06
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The Midnight Lurker 3.2.6

on 2024 Dec 06
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