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模组整合包光影资源包软件汉化插件数据包地图
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轨道 - Trace
轨道 - Trace

轨道 - Trace

这款光影包风格化与性能兼备!

原版风格幻想极低
202 months ago
轨道 - Trace

轨道 - Trace

这款光影包风格化与性能兼备!

2
0
原版风格
幻想
极低

基本信息

我的世界Java版本

26.3
26.2
26.1.x
1.21.x
1.20.x

平台

Iris

分类

原版风格
幻想

性能影响

极低
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其他链接

CurseForge地址

搬运团队

BBSMC 官方搬运(3)
BBSMC 官方搬运(3)团队

搬运资源声明

对于可进行 JAR 文件搬运的许可证,我们提供站内下载服务;其他资源会跳转到原帖下载。资源更新可能不及时,建议前往资源内提供的原帖链接下载最新版本。

详情信息

许可证 保留所有权益/无许可证
发布于 2026-09-05
更新于 2026-10-29
简介渲染图更新日志版本百科反馈讨论
全部版本Trace-2.0.1.zip

Trace-2.0.1.zip

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更新日志

2.0.1

Renamed patch to tile, should allow GLSL 4+ to compile correctly.

2.0.0

The pixel art update


Styles & Profiles

- Performance and Style settings are now separated.
- Profiles set performance only, now Small Potato, Balanced and NASA Potato, old Trace profile became the Trace style.

 

Bounce Light

- Lightmap now draws from blocks octants, giving a much much accurate depiction of each block shape not just complete cubes.

- Attempt to fix leaks and flickers specifically around non cubic blocks.

- Every probe now traces the same fixed rays so nothing gets averaged over frames, Cascade Memory removed.

- Probes retrace only when a block, its light or its sunlight changes in reach plus a slow refresh for time and weather, probe pass under half the old cost in still scenes.

- Sunlight traced through voxels instead of the camera following shadow map.

- Light direction no longer read on a cell border or inside the wall.

- Torches, lanterns and campfires share one fixed warm color, soul versions a fixed blue

- Held items light the area in their own color.

- Glow lichen and cave vines give light, mushrooms, fungus and cocoa no longer solid cubes (this kinda buggy atm).

- Quad Voxelization (new) voxelizes each face once instead of four times for a cheaper shadow pass.

- Sun Bounce (new) reflects sun color into the shade.

- New debug views for probes, flicker, light shadows and octants.

 

Outline

- Outline, halo and rim light now share a unified pass, which cut costs around to half a ms in testing.

- No outlines on text, nametags, signs, lightning or things outside of Trace.

- Outlines show underwater.

- Corals count as foliage to avoid excessive lines drawn in oceans.

 


Sky & Clouds

- Cloud Style (new) with 2D, Story and Anime clouds, Story is vanilla style 2.5 times taller based on Spices Up Clouds by Tixul and not_thefirst under MIT, new Anime style made custom for Trace using pixel art cumulus and cel shading!

- Clouds follow a planet curve, meeting the horizon about 2000 blocks away.

- Cloud Height Spread (new) gives each anime cloud its own height to make layers look more natural.

- Painted Sky (new) Beautiful set of custom pixel art for the night sky and a little nebula for the end.

- Shooting Stars (new) light the sky occasionally, very small addittion.

- Sun and moon bloom, the sun is now visible and not just an eye burning flare.

- Edge of the render distance fades into the exact sky color of its direction.

- Fog Planes removed.

 

Weather & Air

- Sandstorms (new)! in dry biomes

- Blizzards (new)! in cold biomes

- Desert dust now pixel art!, instead of the odd looking volumetric air now just some odd pixel art dust speckles.

- Biome Specks (new) with pollen over flower fields, cherry petals, swamp fireflies at night and End specks.

 

Water

- Pixel Water (new!) probably the best new addittion to the pack, go give it a try.

- Shorelines now derive from a separate Shoremap.

- Entities in water get foam and a short fading wake, boats, mobs, items and players!

- Trace water sliders for cells, flowing streaks and cell speed (Thanks HappyMeek for the feedback!)

- Underwater haze defaults to 0.01.

- Underwater Clarity (new) sets swimming visibility, shorter absorption and a thinner veil, blue tint kept.

 


Nether & End (new)

Small support for both (still no full support, future updates will try to cover these and modded dimensions)

- Nether air takes each biome fog color, painted sky gradient and a really really cool heat shimmer close to lava!

- Nbula above the horizon, even ambient light, violet specks.

 

Mod Support (new)

- Distant Horizons support added.

- Voxy support, experimental.

- Colorwheel support added.


Fixes & Performance

- Scene stability should improve a lot while diminishing visual artifacts related to colored light.

- Bounce Light rays up to 20% faster, shadow pass writes less data.

 

Overall this was a pretty chunky update, while many systems started with the ideology of taking advantage from screen space methods in the end a lot of the rc lightmap needed to be reworked because the "patches" for many of the artifacts introduced by a deficient mix of a global yet not world anchored lightmap system and let alone experimental ended up adding extra cost much more than simply making a unified scene regardless of screen space. Thanks everyone for the feedback provided in earlier verions!

更多信息

资源类型

Minecraft资源

发布版本

Release

版本号

9251320

运行环境

Iris

游戏版本

1.20–26.3

下载量

0

发布时间

2026-10-19 01:22:30

版本号

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