[26.2-snapshot-4] Fabric API 0.147.0+26.2
on 2026 Apr 27- 提升版本(modmuss50)
- 修复重映射开发环境中的
VanillaTooltipOrderProvider(#5359)(cputnam-a11y) - 客户端游戏测试:允许 compute 方法返回可空值(#5347)(D. Firmansyah)
- 扩展
c:hidden_from_recipe_viewers标签(#5340)(Cassian Godsted) - 新增 ServerEntityEvents.ALLOW_LOAD、Entity.spawnReason() 与 Entity.isLoadedFromDisk()(#5329)(DennisOchulor)
[26.1.2] Fabric API 0.147.0+26.1.2
on 2026 Apr 27- 提升版本(modmuss50)
- 修复重映射开发环境中的
VanillaTooltipOrderProvider(#5359)(cputnam-a11y) - 客户端游戏测试:允许 compute 方法返回可空值(#5347)(D. Firmansyah)
- 扩展
c:hidden_from_recipe_viewers标签(#5340)(Cassian Godsted) - 新增 ServerEntityEvents.ALLOW_LOAD、Entity.spawnReason() 与 Entity.isLoadedFromDisk()(#5329)(DennisOchulor)
- 在贡献指南中添加常量接口相关内容(#5327)(Sylv)
[26.2-snapshot-4] Fabric API 0.146.2+26.2
on 2026 Apr 21- 26.2-snapshot-4 (#5350) (modmuss)
[26.2-snapshot-3] Fabric API 0.146.1+26.2
on 2026 Apr 17- Bump version (modmuss50)
- Fix OxidizableBlockRegistry.registerWeatheringCopperBlocks registers waxing wrong (#5338) (modmuss)
- refactor: re-add extraction events to
LevelRenderEventsin accordance with the Contributing Guidelines (#5326) (Sylv) - Correct usage of WoodTypeBuilder in TealSignTest (#5339) (modmuss)
- Clear CameraRenderState's extra data (#5337) (modmuss)
- client gametest: make respawn radius 0 when using consistent world settings (#5336) (D. Firmansyah)
- Register a new fluid render handler for water. (#5331) (modmuss)
- fix: crowdin.yaml wildcard (#5333) (Miroma)
[26.1.2] Fabric API 0.146.1+26.1.2
on 2026 Apr 17- Bump version (modmuss50)
- Correct usage of WoodTypeBuilder in TealSignTest (#5339) (modmuss)
- Clear CameraRenderState's extra data (#5337) (modmuss)
- client gametest: make respawn radius 0 when using consistent world settings (#5336) (D. Firmansyah)
- Register a new fluid render handler for water. (#5331) (modmuss)
- fix: crowdin.yaml wildcard (#5333) (Miroma)
[26.2-snapshot-3] Fabric API 0.146.0+26.2
on 2026 Apr 15- 版本更新(modmuss50)
- 修复构建问题(modmuss50)
- 添加铁栏杆和铜栏杆的约定标签(#5297)(IchHabeHunger54)
- 使用 BlockItemTagAppender(#5325)(Shnupbups)
- 在 FluidVariantRenderHandler 中对水的颜色进行特殊处理(#5314)(modmuss)
- 配置 Crowdin(Miroma)
[26.1.2] Fabric API 0.146.0+26.1.2
on 2026 Apr 15初始发布
[1.21.1] Fabric API 0.116.11+1.21.1
on 2026 Apr 15- 提升版本(modmuss50)
- [1.21.1] 添加 RecipeOutputMixin 以支持 FabricRecipeExporter(#5008)(#5315)(modmuss、Liam Broome)
[1.20.1] Fabric API 0.92.8+1.20.1
on 2026 Apr 15- 更新版本(modmuss50)
- [1.20.1] 注册表别名回溯移植回溯(#5311)(pnku、Cassian Godsted、Syst3ms、modmuss50)
[26.2-snapshot-3] Fabric API 0.145.6+26.2
on 2026 Apr 14- 26.2-snapshot-3(#5317)(modmuss、Cassian Godsted、Shnupbups)
- 26.2-snapshot-2(modmuss50)
[26.1.2-rc-1] Fabric API 0.145.4+26.1.2
on 2026 Apr 08首次发布
[26.2-snapshot-1] Fabric API 0.145.5+26.2
on 2026 Apr 07- 修复损坏的 ModelManager mixin。(modmuss50)
[26.2-snapshot-1] Fabric API 0.145.4+26.2
on 2026 Apr 07首次发布
[26.1.1] Fabric API 0.145.4+26.1.1
on 2026 Apr 05- 更新版本(modmuss50)
- 修复了 AltModelBlockRendererImpl 未正确检查剔除缓存的问题(#5304)(PepperCode1)
[26.1.1] Fabric API 0.145.3+26.1.1
on 2026 Apr 02- 版本更新(modmuss50)
- 将 mixin 配置移至其独立的 sourceset(#5292)(modmuss)
- 完成 FRAPI 26.1 移植(#5298)(PepperCode1)
- 26.1.1(modmuss50)
[1.21.1] Fabric API 0.116.10+1.21.1
on 2026 Apr 02- 更新版本(modmuss50)
- 将原版标签回移植为
c:loom_patterns(#5290)(TelepathicGrunt)
[26w14a] Fabric API 0.145.2+26w14a
on 2026 Apr 01[26.1.1-rc-1] Fabric API 0.145.2+26.1.1
on 2026 Apr 01初始发布
[26.1] Fabric API 0.145.1+26.1
on 2026 Apr 01- 提升版本号(modmuss50)
- 撤销“使用入口点(entrypoints)和
RendererProvider以实现更可靠的Renderer注册”(#5289)(modmuss)
[26.1] Fabric API 0.145.0+26.1
on 2026 Mar 31- 更新版本(modmuss50)
- 将
fabric-renderer-api-v1、fabric-model-loading-api-v1与fabric-renderer-indigo迁移至 26.1 版本(#5212)(TehcJS、PepperCode1、BluSpring、Rigner、Kilip1000)


