ShoulderSurfing-NeoForge-1.21.1-5.0.1
on 2026 Jun 225.0.1
- 更新了俄语翻译(感谢 mpustovoi)
5.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家将随相机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重构了多个配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容版本
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-NeoForge-26.2-5.0.1
on 2026 Jun 225.0.1
- 更新了俄语翻译(感谢 mpustovoi)
5.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家将不再随摄像机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随摄像机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重构了多个配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies 版本高于 2.4.11 后不再被标记为不兼容
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:整体重构并重命名了部分接口。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Forge-26.2-5.0.1
on 2026 Jun 225.0.1
- 更新了俄语翻译(感谢 mpustovoi)
5.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家将随相机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他性能优化与稳定性修复
- 重构了多个配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies 版本高于 2.4.11 后不再被标记为不兼容
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-NeoForge-26.1.2-5.0.1
on 2026 Jun 225.0.1
- 更新了俄语翻译(感谢 mpustovoi)
5.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家将随相机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重构了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies 版本高于 2.4.11 后不再被标记为不兼容
- API:以事件系统取代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Forge-26.1.2-5.0.1
on 2026 Jun 225.0.1
- 更新了俄语翻译(感谢 mpustovoi)
5.0.0
- 新增配置选项,用于控制攀爬时玩家透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家将不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Fabric-26.1.2-5.0.1
on 2026 Jun 225.0.1
- 更新了俄语翻译(感谢 mpustovoi)
5.0.0
- 新增配置选项,用于控制攀爬时玩家透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随摄像机转向
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家将随摄像机转向
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重构了多个配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies 版本高于 2.4.11 后不再被标记为不兼容
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Fabric-26.2-5.0.1
on 2026 Jun 225.0.1
- 更新了俄语翻译(感谢 mpustovoi)
5.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家将不再随摄像机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随摄像机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重组了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies 版本高于 2.4.11 后不再被标记为不兼容
- API:以事件系统替代原有的回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-NeoForge-1.21.1-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Fabric-1.21.1-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键从“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家将不再随相机转动
- 当“pick_vector”为“PLAYER”且“crosshair_type”为“DYNAMIC”时,玩家现在会随相机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统取代原有的回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-NeoForge-1.21.11-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统取代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Fabric-1.21.11-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键从“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家将不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统取代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Forge-1.21.11-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定从“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Forge-1.21.1-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定从“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家将不再随摄像机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随摄像机转动
- 修复创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Forge-1.20.1-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统取代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Fabric-1.20.1-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies 版本高于 2.4.11 后不再被标记为不兼容
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-NeoForge-26.2-5.0.0
on 2026 Jun 21ShoulderSurfing-Fabric-26.2-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家将不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统取代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Forge-26.2-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家将不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-NeoForge-26.1.2-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies 版本高于 2.4.11 后不再被标记为不兼容
- API:将回调系统替换为事件系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
ShoulderSurfing-Forge-26.1.2-5.0.0
on 2026 Jun 215.0.0
- 新增配置选项,用于控制攀爬时玩家的透明度效果(默认禁用)
- 将切换肩部视角的默认按键绑定由“O”更改为“U”
- 默认启用配置选项“turn_player_x_rot_with_camera”
- 默认启用配置选项“turn_player_y_rot_with_camera”
- 默认禁用配置选项“turn_with_player”
- 当启用“turn_with_player”时,玩家不再随相机转动
- 当“pick_vector”设为“PLAYER”且“crosshair_type”设为“DYNAMIC”时,玩家现在会随相机转动
- 修复了创造模式飞行时眼睛高度过低的问题
- 其他优化与稳定性修复
- 重新组织了若干配置选项。迁移时可参考以下映射关系:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 不再被标记为不兼容
- API:以事件系统替代原有回调系统
- API:现支持每个模组注册多个插件类
- API:API 已重构,部分模块已重命名。迁移指南详见 Wiki:https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration




