Wakes 0.5.1+1.21.11
on 2026 Feb 25Resolution change crash fix
If there were any existing splash planes and the player wanted to change the effect resolution through the config a crash would occur. This fixes it.
Wakes 0.5.0+1.21.11
on 2026 Feb 24Wake storage rewrite
Replaced the per-Y-level quad-tree (with fixed-depth brick leaves) with a hash map that stores wake chunks directly. Simplifies data management and removes the rigid spatial hierarchy.
Single draw call rendering
Wake rendering now batches all geometry into one draw call per frame instead of one per brick. Wake chunks allocate regions in a shared texture atlas and upload their data there, enabling large-scale batching and significantly reducing draw overhead.
Larger shared texture atlas
All wake chunks now share a larger atlas instead of sequentially writing to a single small texture. Edge case where the atlas runs out of space is not fully handled yet.
Removed OpenGL draw calls
Rendering path no longer relies on direct OpenGL draw calls, improving forward compatibility and stability with newer Minecraft rendering updates.
Wakes 0.4.3+1.21.8
on 2025 Oct 08Wakes 0.4.2+1.21.8
on 2025 Aug 08移植到 1.21.8
- 感谢 IMS212 将该模组移植到新的渲染管道!
- 此版本应适用于 1.21.5 - 1.21.8
Wakes 0.4.2+1.21.4
on 2025 May 12Wakes 0.4.1+1.21.4
on 2025 Apr 040.4.1 版本对应1.21.4版本,因为不再需要绸缎(Satin)了
Wakes 0.4.1+1.21.1
on 2025 Apr 04移除绸缎依赖
感谢 Leclowndu93150 提出了一种不需要绸缎的光照解决方案!
通过移除绸缎,一些与光照相关的漏洞可能已经消失。希望这能修复诸如 第91号问题 之类的问题。
移除绸缎还需要我将颜色选择器的外观更改为HSV色轮。
Wakes 0.4.0+1.20.1
on 2025 Feb 021.20.1版本的0.4.0回溯版本
Wakes 0.4.0+1.21.1
on 2025 Feb 02全新且改进的配置
- 已移除YACL前置。切换至Midnightconfig,它会自动包含在内。
- 为尾迹提供了自定义配置界面,可让你更改每个尾迹部分的颜色。

视觉效果变化
- 动态溅水平面,看起来与尾迹模拟更加一致
- 改进的溅水粒子




